Assassin's Creed Valhalla - Natural Environments

These are some in-world results of vegetation assets and collections (trees/foliage/clutter) I made for Assassin’s Creed Valhalla. 

Since the beginning of the project, I was responsible for the vegetation and I had the pleasure to work alongside the Procedural Art team to help shape different biomes and create many assets for scattering and level art purposes.
Many thanks to Joel, and the Procedural Art team at Ubisoft Montreal: Sebastien Primeau, Vladimir Eskandari, Miakim Lavallee, Pierre-Alexandre Pascale, Louis Lavoie and Alexandre Robert.
The end result of this collaborative effort was made possible by the talented and passionate colleagues I had the fortune to work with.