The Gnomon Workshop : Creating a Swamp Scene For Games - Assets

I am thrilled to announce the release of my workshop in collaboration with The Gnomon Workshop.
Having learned so much from The Gnomon Workshop over the years, it is a true honor to have this opportunity to contribute and share my knowledge with the game art community.

This tutorial covers my workflow for creating assets for a game-ready biome collection using SpeedTree and Blender for the modeling, Designer and ArtEngine for the materials, Stereo Photometry for the leaves and Photogrammetry techniques for the bark, the trunk base, the rocks and the grounds.

Inspired by the amazing and dramatic Scottish wetlands, I wanted to capture the essence of their mood and translate it into immersive dioramas.

You can find the workshop here :
https://www.thegnomonworkshop.com/tutorials/creating-a-swamp-scene-for-games-with-speedtree-photogrammetry

I genuinely hope that it brings something new and valuable to your knowledge and inspires your own artistic journey.

Thanks a lot to my dear friend and colleague Corentin Wunsche for the lighting of the dioramas :
https://www.artstation.com/endrx

Thank you for your support, and I look forward to your artworks.

Cheers!

Tileable bark sets from scans

Tileable bark sets from scans

Tileable grounds from scans

Tileable grounds from scans